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UI Design

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3D Generalist

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Artwork

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UI Design Portfolio

projects that showcase my ability to create UI; from initial sketches to implementation

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Varial

Worked as the UI Designer on this Y2K-Inspired game where players skate and fight through a post-apocalyptic city.
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Detective Duck

A personal app project following the titular duck detective as he tries to solve doll house murders.
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MOTW Website

Designs for a companion website for the board game Monster of the Week to help aid character creation
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Pilot a submarine in a tense undersea environment, repairing any damage before the ocean swallows you whole.

Thalassophobia

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Gear Grinder

A revamp of an old arcade classic of the same name. Created the UI, textures, and promotional materials
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Sunken Submarine

Ongoing visual novel project where you try to repair your submarine while being wined and dined by the undersea cast.
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Mock UI

Some basic wireframes for the start screen, mode select, character select, and HUD of an imagined fighting game.
 
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3D Generalist Portfolio

a select few projects where I created 3D models that tell a story.

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Model of the titular car model, from the hood to the wheels, using Sub D to try and get the correct curves.

1959 Truimph TR23

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Using Sub Division to recreate an object, a floor cushion, and placed it in a low poly room.

Sub D Cushion

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Replicated a building in New York in separate modular pieces that all slot together to form the piece.

Modular Building

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Recreation of a interior design photograph to be low poly, with the vase as the hero object.

Low Poly Room

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A model of an older coffee pot that shows a transition between how it looks new and after a break in.

Old & Battered

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Modeled the interior of a new age submarine that is clearly lived in, with all the lights and movement there in.

Submarine Interior

 
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Additional Work

from game design projects to digital artworks.

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Art of Fraud

Worked as the UI Designer on this Y2K-Inspired game where players skate and fight through a post-apocalyptic city.