Art of Fraud (Unreal Showcase)
The goal of the project was to learn how to use Unreal to create levels, checkpoints, objects that you can interact with, menus, and a unique mechanic. My mechanic was mixing colors and painting the canvases to complete quests!
Due to the time restraints we were told to put other assets into the game;
Furniture in the game: Broadcast Studio
Floors and Ceiling: Pristine Marbles
Stair texture: Concrete Vol. 2
Aside from that I created all the assets in the game! Story: You're a thief who gets caught mid-heist, but luckily you look JUST like a famous artist - Try your best to keep up the charade to rob this museum blind.