Art of Fraud (Unreal Showcase)


The goal of the project was to learn how to use Unreal to create levels, checkpoints, objects that you can interact with, menus, and a unique mechanic. My mechanic was mixing colors and painting the canvases to complete quests!

Due to the time restraints we were told to put other assets into the game;

Furniture in the game: Broadcast Studio

Floors and Ceiling: Pristine Marbles

Stair texture: Concrete Vol. 2

Aside from that I created all the assets in the game! Story: You're a thief who gets caught mid-heist, but luckily you look JUST like a famous artist - Try your best to keep up the charade to rob this museum blind.

Additional Media
Different splatter paint art piece I created to fill out the museum!