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Art of Fraud (Unreal Showcase)

Description

The goal of the project was to learn how to use Unreal to create levels, checkpoints, objects that you can interact with, menus, and a unique mechanic. My mechanic was mixing colors and painting the canvases to complete quests!
 

Due to the time restraints we were told to put other assets into the game;


Furniture in the game: Broadcast Studio


Floors and Ceiling: Pristine Marbles


Stair texture: Concrete Vol. 2
 

Aside from that I created all the assets in the game! Story: You're a thief who gets caught mid-heist, but luckily you look JUST like a famous artist - Try your best to keep up the charade to rob this museum blind.

Programs
Maya
Unreal
Additional Media
madison-milo-miller-painting-stuff2.jpg
Different splatter paint art piece I created to fill out the museum!