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Story: You're a thief who gets caught mid-heist, but luckily you look JUST like a famous artist - Try your best to keep up the charade to rob this museum blind.

Art of Fraud


The goal of the project was to learn how to use Unreal to create levels, checkpoints, objects that you can interact with, menus, and a unique mechanic. My mechanic was mixing colors and painting the canvases to complete quests!

Due to the time restraints we were told to put other assets into the game;

Furniture in the game: Broadcast Studio

Floors and Ceiling: Pristine Marbles

Stair texture: Concrete Vol. 2

Aside from that I created all the assets in the game!

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