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Thalassophobia

Description
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Thalassophobia was a Pre-Production class project that the team decided not to continue with heading into our Post Production class.

The concept was that of a horror/exploration game where the protagonist attempts to retrieve an item at the bottom of the ocean.
Programs
Unreal
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Even though the project was cancelled, I did manage to get some final renders of UI's. In particular, the UI that would have been used for the information screens on the main Navigation panel.
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Originally, these were going to be seen in full-screen, with the player pulling out a tablet to look at them. Along with that, originally exploration was the focus over horror. So these are my early iterations on that idea.
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Early Wireframes