Description
Thalassophobia was a Pre-Production class project that the team decided not to continue with heading into our Post Production class.
The concept was that of a horror/exploration game where the protagonist attempts to retrieve an item at the bottom of the ocean.
Programs
Unreal
Even though the project was cancelled, I did manage to get some final renders of UI's. In particular, the UI that would have been used for the information screens on the main Navigation panel.
Originally, these were going to be seen in full-screen, with the player pulling out a tablet to look at them. Along with that, originally exploration was the focus over horror. So these are my early iterations on that idea.